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Silver Palace Lore

世界观

Silvernia is a Victorian metropolis running on a substance nobody fully understands, policed by a force that cannot keep up, and ruled by a line of queens with a habit of dying badly. Everything below is drawn from official material and in-game text.

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Primary source

The Silvernia Archive: 73 in-game documents

The newspapers, private letters, constabulary notices, company rulebooks and advertising you can read inside the game, transcribed in full, plus ten readings of the documents that answer each other. Three of them are the same newspaper story told three incompatible ways.

Read all 73 documents
Updated three times a week

The Evidence Locker

Some of the best writing in Silver Palace is filed where nobody looks: on ascension materials, achievement descriptions and the back of a currency icon. Each exhibit quotes one of them in full and works out what it establishes. The four Constable Badges, read in tier order, are a policeman's entire career.

Read all 13 exhibits
Story structure

Major Cases: every act and scene in order

The game divides its own campaign into acts of three scenes, and names every one of them. Thirteen scenes here, from the cemetery to the docks, each with its official title, its achievement, its time of day and the people it introduces.

Read every act in order
Case index

Case Files: every investigation and its evidence board

Ten named cases, from the burned bodies nobody could identify to the scholar who came back from the dead, each one written out with what it turns on and every exhibit pinned to its board.

Open the case files
Decoded

The Silvernia script, translated

Every sign, newspaper and poster in the footage, read with Marloncha's key: a fairy-tale journal with six tales on it, a Genealogy for the Wolf King, and U.M.I. on almost every wall in the city.

Read the script
Interactive

The Detective Board

Every character, faction, location and lore thread pinned to one wall and joined by red string, with the reason for each connection written on the thread. Drag the cards around, click one to isolate everything it touches.

Open the board

The city and its history

Silvernia itself: the districts you move through, the substance the economy runs on, the shops and menus that price it by class, the people whose work keeps it running, the stories written into its upgrade materials, the outsiders it hires, the faith it kept the ruins of, the cycle it returns through, and the royal line that shaped it all.

Factions and power

Who actually runs Silvernia, from the constabulary and the knightly orders to the mining conglomerate and the syndicates.

Story and characters

The plot as it stands after the Dichotomy beta, the cast around the detective, the case each of them makes for themselves in their own voice lines and gear, and the literary sources the game keeps reaching for.

Thought and deduction

Where Silver Palace puts the mind. The Mind Palace the Detective reasons inside, the Cognito Sea its Identity crystals are born from, the argument its own textbooks have over whether a built mind counts as alive, and the alchemy its progression systems are quietly built on.

Send this to whoever keeps asking what Silverium actually is.

Lore elsewhere on the site