Silver Palace Lore

世界观

Silvernia is a Victorian metropolis running on a substance nobody fully understands, policed by a force that cannot keep up, and ruled by a line of queens with a habit of dying badly. Everything below is drawn from official material and in-game text.

Primary source

Classical Curations: all 18 in-game documents

The letters, constabulary notices, shop brochures and reports you can read inside the game, transcribed in full. This is where the Royal Navy order installing Rex over the constabulary comes from, and where the essay naming Queen Mary, Isabella II and Auguria III sits.

Read all 18 documents
Interactive

The Detective Board

Every character, faction, location and lore thread pinned to one wall and joined by red string, with the reason for each connection written on the thread. Drag the cards around, click one to isolate everything it touches.

Open the board

The city and its history

Silvernia itself: the districts you move through, the substance the economy runs on, the shops and menus that price it by class, the cycle it returns through, and the royal line that shaped it all.

Factions and power

Who actually runs Silvernia, from the constabulary and the knightly orders to the mining conglomerate and the syndicates.

Story and characters

The plot as it stands after the Dichotomy beta, the cast around the detective, and the literary sources the game keeps reaching for.

Thought and deduction

Where Silver Palace puts the mind. The Mind Palace the Detective reasons inside, the Cognito Sea its Identity crystals are born from, and the argument its own textbooks have over whether a built mind counts as alive.

Lore elsewhere on the site