

Rex
The Scales of Black and White
Superintendent
★★★★★
Profile last updated:
S tier (Build around them)
Righteous Spirit stacks 7% ATK four times off Signature Moves and makes every Fulmen Resonance Effect deal two additional instances of damage. Rex attacks fast enough to keep both running at once, which is the point of him. His Ultimate multiplier is the highest in the game at 1561% by Lv.20 and it refunds a full 120 Rage, so the loop restarts the moment it ends, and he takes no damage at all during his three Skill casts. The bill comes as a hard Fulmen lock: outside a Fulmen team the better half of that Passive does nothing.
See the full tier listAbout Rex
"Enforcers of the law must show no leniency to maintain its authority." A young superintendent who is quick to step up in times of crisis, with a belief in order that borders on the fanatical. Right and wrong, black and white: the law knows no compromise. To enforce it, one must cast out all notions of mercy, for in his eyes evil has no shades of grey. A recurring figure across Silver Palace trailers, Rex is also connected to the Queen of Hearts fairy tale from 'Alice in Wonderland' (CV: Tachibana Shinnosuke). He is a Fulmen character with a Resonance DPS combat style and Hero identity. His kit runs on a dual truncheon/nunchuck 'Composite Club': Basic Attack combos into pursuit and truncheon-combo hits, Skill 'Adaptive Rule' escalates through the 'Dual Truncheons', 'Extended Truncheon' and 'Nunchucks Law' follow-ups, Ultimate 'Thunderous Judgement' summons his two Doberman police dogs, Radar and Chalky, before a massive lightning strike, Tactical Assault 'Exemplar Enforcer' calls down truncheon lightning strikes on switch-in, and Passive 'Righteous Spirit' stacks ATK off Signature Move hits.
In the Dichotomy Beta story, Rex is the superintendent the Navy sends to oversee the River Constabulary, and his order-first zeal repeatedly puts him at odds with the Detective. He seizes Grimm's body and bars the Detective as a mere civilian, then later names the Detective the prime suspect in the Williams grave-robbing and blocks him from the Cathedral of Illumination. His Ultimate's Doberman police dogs, Radar and Chalky, are at his side in the story too.
He is no villain, though. Once the Detective exposes the investor Daniel Boulden's smuggling scheme, Rex arrests Boulden and finally extends the Detective his respect, clearing the way to work the Cinderellas case openly. Read the full arc in the Silver Palace story recap.
In-game profile
A young man appointed from the Royal Navy to River Constabulary, and the "dreaded" superior that Lorin often mentions.
A stern absolutist, he lives to uphold the law and detests all who go against it. His passion for order and justice borders on the obsessive, frankly.
He's no-nonsense, but it's undeniable that Silvernia needs him.
- Personality
- A young superintendent whose belief in order borders on the fanatical, tied by fairy tale curse to the Queen of Hearts.
- Appearance
- A police-enforcer visual theme with a red coat and cap, consistent with the Queen of Hearts motif.
- Birthday
- 23rd of August
- Likes
- Everything being in order, newspaper crosswords, small animals, sugar-heavy foods (in moderation)
- Dislikes
- Foiled plans, pointless socialising, breaking rules, colleagues who slack off
- Skills
- Combat drills, interrogation, training police dogs, maintaining weaponry
- What Rex calls you as Trust rises
- LawbreakerNot All BadDeserving of Trust
Intel
- Lorin
- An indecisive, sly old constable.
- Further Information: I
- "Centimeter-wave Radar" is a name he'd picked out after some consideration, from a naval studies book. As for Chalky... Well, Rex seems pleased with the name, that's what matters.

Interactive investigation map
See where Rex fits on the Detective Board
Trace Rex's ties to other characters, factions, locations, and lore on Silvernia's interactive investigation wall. Drag cards, isolate a subject, and follow each string to its evidence.
Rex Gameplay Showcase (Dichotomy beta)
Gameplay and ultimate footage recorded during the Silver Palace Dichotomy beta, 33 seconds.
Rex's kit and ultimate in action, captured from the Dichotomy beta.
Skills
Levelling all 5 of Rex's skills to Lv. 10 each, and unlocking every node, costs 221,810 Ounce plus Hero's Instinct, Hero's Insight, Hero's Challenge, Hero's Legacy, Everburning Chain Sword and Twin Argent Strands. Rex's Identity is Hero, which is what puts the Hero line on this list rather than another Identity's.
Composite Club
Press the Basic Attack button to perform a combo of up to 4 hits, dealing Fulmen DMG. Hitting an enemy grants 4/12/14/20 Rage with each respective hit. Parrying an enemy attack retains the current Basic Attack combo reached.
After a Perfect Dodge, press the Basic Attack button to rapidly swing the truncheon, dealing Fulmen DMG. Hitting an enemy grants 10 Rage. This move can chain directly into the 3rd hit of the Basic Attack combo.
Pursuit Attack
After Dodging, press the Basic Attack button to unleash a Pursuit Attack, dealing Fulmen DMG. Hitting an enemy grants 4 Rage.
Signature Move
After using Skill: Dual Truncheons, press the Basic Attack button to unleash a 2-hit truncheon combo, dealing Fulmen DMG. Hitting an enemy grants 15/15 Rage with each respective hit. During the attack, all incoming DMG is reduced by 20%. This move can chain directly into the 3rd hit of the Basic Attack combo.
Charged Signature Move
After using Skill: Dual Truncheons, hold the Basic Attack button to Dash toward the enemy and swing the truncheon upward, dealing Fulmen DMG. Hitting an enemy grants 20 Rage. During the attack, all incoming DMG is reduced by 20%. This move can chain directly into the 3rd hit of the Basic Attack combo.
Maintain order with an iron fist.
Values by skill level
| Level | 1st-hit DMG | 2nd-hit DMG | 3rd-hit DMG | 4th-hit DMG | Pursuit Attack DMG | Signature Move 1st-hit DMG | Signature Move 2nd-hit DMG | Charged Signature Move DMG |
|---|---|---|---|---|---|---|---|---|
| Lv. 1 | 28.9% | 69.9% | 85.6% | 66.3% | 32.6% | 57.9% | 81% | 131.7% |
| Lv. 5 | 39.4% | 95.2% | 116.5% | 90.2% | 44.3% | 78.8% | 110.2% | 179.2% |
| Lv. 10 | 57.9% | 139.8% | 171.1% | 132.6% | 65.1% | 115.7% | 162% | 263.2% |
| Lv. 15 | 85% | 205.4% | 251.5% | 194.8% | 95.6% | 170% | 238% | 386.8% |
| Lv. 20 | 124.9% | 301.8% | 369.5% | 286.2% | 140.5% | 249.8% | 349.7% | 568.3% |
Nodes
Show upgrade costs by level
Adaptive Rule
Skill: Dual Truncheons Press the Skill button while having enough Rage to consume 60 Rage and unleash a somersaulting truncheon attack, dealing Fulmen DMG and gaining 1 Volt Charge. Incoming DMG is negated during the attack. When the attack ends, press the Basic Attack button to unleash a Signature Move; hold the Basic Attack button to unleash a Charged Signature Move; or press the Skill button to unleash Skill: Dual Truncheons.
Max Rage: 120 Rage gained per second: 1
Skill: Extended Truncheon Press the Skill button while having enough Rage right after Skill: Dual Truncheons to consume 60 Rage and swing the truncheon in a flurry of attacks, dealing Fulmen DMG and gaining 1 Volt Charge. Incoming DMG is negated during the attack. This move can chain directly into the 4th hit of the Basic Attack combo.
Skill: Nunchucks Law Once Volt Charge is full, press the Skill button to unleash a storm of nunchuck strikes and a powerful lightning strike, dealing Fulmen DMG. Incoming DMG is negated during the attack.
Every brand of evil needs its own flavour of justice.
Values by skill level
| Level | Skill: Dual Truncheons DMG | Skill: Extended Truncheon DMG | Skill: Nunchucks Law DMG |
|---|---|---|---|
| Lv. 1 | 72.4% | 86.2% | 169.3% |
| Lv. 5 | 98.4% | 117.3% | 230.4% |
| Lv. 10 | 144.6% | 172.4% | 338.5% |
| Lv. 15 | 212.5% | 253.2% | 497.3% |
| Lv. 20 | 312.2% | 372.1% | 730.8% |
Nodes
Show upgrade costs by level
Thunderous Judgement
Upon reaching full charge, press the Ultimate button to unleash two police dogs in a coordinated attack before summoning a huge lightning strike, dealing massive Fulmen DMG and gaining 120 Rage.
All who challenge the law shall face unflinching judgement.
Values by skill level
| Level | Skill DMG |
|---|---|
| Lv. 1 | 361.8% |
| Lv. 5 | 492.2% |
| Lv. 10 | 723.2% |
| Lv. 15 | 1062.6% |
| Lv. 20 | 1561.3% |
Nodes
Show upgrade costs by level
Exemplar Enforcer
Switch in the selected character while having sufficient Reactor Energy to deal Fulmen DMG by calling down truncheon lightning strikes and unleashing police dogs.
All evil must be eradicated!
Values by skill level
| Level | Skill DMG |
|---|---|
| Lv. 1 | 143.3% |
| Lv. 5 | 194.9% |
| Lv. 10 | 286.4% |
| Lv. 15 | 420.8% |
| Lv. 20 | 618.2% |
Nodes
Show upgrade costs by level
Righteous Spirit
Dealing DMG with Signature Moves grants 7% ATK for 16s, stacking up to 4 times. The duration is refreshed each time this effect activates. Fulmen Resonance Effects deal 2 additional instances of Fulmen DMG.
The boundary of light and shadow allows no ambiguity.
Nodes
Show upgrade costs by level
Total to max every skill
Upgrade materials are published through Lv. 10, while the value curves above run to Lv. 20.
How to play Rex
A relentless Fulmen resonance carry. Basic attacks bank Rage for Adaptive Rule, which escalates through Volt Charges into a Signature Move, and his Passive makes every Fulmen Resonance Effect hit two extra times.
- 1
Run the Basic Attack combo to bank Rage
Each hit grants progressively more, so finishing the combo is worth it
- 2
Press Skill for Adaptive Rule
Spends Rage, grants a Volt Charge, and negates incoming damage during the attack
- 3
Chain back into Basic Attacks and repeat
This is the loop that accumulates Volt Charges without dropping offence
- 4
Spend the escalated Skill at full Volt Charge
The Signature Move is the payoff, and the Passive stacks ATK off it
- 5
Press Ultimate for Thunderous Judgement
Massive multi-hit damage and a large Rage refund, so the loop restarts immediately
Best Implements for Rex
Implement stats are fixed rather than rolled, so a set is a decision you make once. The short answer is To Serve and Protect. See the equipment guide for how the four slots and the Epiphany fit together.
Amplitude Multiplier +42%Increases the holder's Amplitude Multiplier by 42%. When the holder's Amplitude Coefficient exceeds 50%, they also gain Thunderous Fury, further increasing their Amplitude Multiplier by 42%.
Why Rex: His Passive makes every Fulmen Resonance Effect hit two extra times, and Amplitude Multiplier is the crit damage those hits use. Because he attacks extremely fast, the stat this set doubles is multiplied across more triggers than on any other carry.
Illusion of Life
Alternative
Amplitude Coefficient +15%Increases the holder's Amplitude Coefficient by 15%. When the character's Amplitude Coefficient exceeds 50%, each Skill use also increases their ATK by 8% for 8s, stacking up to 2 times.
Why Rex: Amplitude Coefficient is what pushes To Serve and Protect past its 50% condition, and each Signature Move also stacks ATK through this set.
City Grime Alliance
AlternativeThe holder grants an 8% DMG increase to all characters on the team who share the same Reactor Attribute.
Why Rex: Rage and Volt Charge only pay out inside a Fulmen core, and this set gives every Fulmen teammate DMG for building the team that way.
Best Epiphany for Rex
One Epiphany per character, and the effect never changes: duplicates raise the substats and leave the effect text alone. The short answer is Bloodline Feud. See the equipment guide for where the slot sits, or all 30 Epiphanies.
Bloodline Feud
Best
DMG Bonus +19.5%Increases the holder's Amplitude Coefficient by 15%. When their Amplitude Coefficient exceeds 50%, each 1% over 50% grants 2.5% Amplitude Multiplier, up to a maximum of 125%.
Why Rex: Resonance Effects scale on Amplitude, not on CRIT, and this turns Amplitude Coefficient above 50% into up to 125% Amplitude Multiplier. His Passive makes every Fulmen Resonance Effect hit two extra times, so each point compounds three ways.
The Fall of the House of Rot
Alternative
DMG Bonus +15%Increases the holder's Amplitude Coefficient by 15%. When their Amplitude Coefficient exceeds 50%, each 1% over 50% grants 0.8% ATK, up to a maximum of 40%.
Why Rex: The Lv.40 version of the same clause, paying 40% ATK instead of Amplitude Multiplier. Worth running while Bloodline Feud is still out of reach, since Lv.70 titles drop far later.
Vengeance From the Void
Alternative
DMG Bonus +18%Increases the holder's ATK by 24% and grants Thunderclap. Thunderclap increases DMG as follows: for every 10 HP lost, DMG is increased by 0.022% up to a maximum of 22%; during Thunderous Fury, Thunderclap's DMG increase is calculated based on Max HP up to a maximum of 22%.
Why Rex: Live only on the To Serve and Protect 4-piece, which is his best set anyway. Past 50% Amplitude Coefficient it grants Thunderous Fury, and Thunderclap then reads off Max HP rather than health lost, for 24% ATK and a flat 22% DMG. Bloodline Feud still pays more on a Resonance carry.
What to skip: Vengeance From the Void is the Fulmen-flavoured title and the trap is subtler than it looks. Thunderous Fury is not a character ability, which is why it reads as dead, but the To Serve and Protect 4-piece grants it past 50% Amplitude Coefficient, and that is his best set and the threshold Bloodline Feud already exists to clear. On any other set it really is 24% ATK and a health-loss clause that does nothing for Resonance damage.
Building Rex with someone? Send them the rotation.
Psyches
Iron Superintendent
Upon using Tactical Assault, Rex gains 1 Volt Charge. Dealing DMG increases his Fulmen DMG by 2% for 8s, stacking up to 4 times.
Naval Governance
Increases Rex's Final DMG by 4%. After using Skill: Dual Truncheons and Skill: Extended Truncheon, he recovers the Rage consumed. This effect can only trigger once every 10s.
Darkened White
Upon gaining Rage, Rex's ATK is increased by 2.5% for 8s, stacking up to 4 times.
Righteous Clause
Upon using Skill: Dual Truncheons, Skill: Extended Truncheon, or his Tactical Assault, Rex gains 1 stack of Ruthless Law. Each stack increases his Amplitude Multiplier by 10% for 20s, stacking up to 2 times.
Model Enforcer
Upon using Skill: Nunchucks Law, the Amplitude Coefficient of all characters on the team is increased by 25% for 60s.
Evil Eradicator
Increases Rex's Final DMG by 6%. Whenever Rex casts Skill: Nunchucks Law, he deals an additional 100% Fulmen DMG, and his Fulmen Resonance increases by 100.
Rex Trust and Gifts
The gifts Rex prefers, what each Trust level costs, and what it pays out.
Rex prefers Small Weights Set and Enamel Pocket Watch.Each one is worth 100 Trust EXP, so 8 of them cover the 780 Trust EXP between Lv.1 and Lv.5. The Gift Shop charges a flat 10,000 Ounce per gift, which puts a maxed Trust level at 80,000 Ounce.
Preferred gifts

Small Weights Set
+100 Trust EXP
A set of dumbbells with removable weights: a thoughtful and positive gift.
Being prepared for anything is probably a good idea, in a world where werewolves lurk in the shadows.

Enamel Pocket Watch
+100 Trust EXP
A watch of outstanding craftsmanship. Another half-century could pass, and its hands would still be accurate to the millisecond.
The owners of such watches tend to engrave their name on the back, the signature to a contract with Father Time himself.
Unlocked by raising Trust
| Trust level | Trust EXP | Running total | Preferred gifts | Rewards |
|---|---|---|---|---|
| Lv. 1 | 100 | 100 | 1 | |
| Lv. 2 | 150 | 250 | 3 | |
| Lv. 3 | 220 | 470 | 5 | |
| Lv. 4 | 310 | 780 | 8 | |
| Lv. 5 | Max | 780 | 8 |
Lv. 5 is the cap, so it carries no further Trust EXP requirement. The running total counts each level's cost as you clear it.
Rex Voice Lines
Every line Rex speaks in game, with audio in all four dubs.
Daily
Character Quote
Enforcers of the law must show no leniency to maintain its authority.
Scattered Thoughts
I joined the Constabulary to restore order to the city. But why did you... become a detective?
Inner Feelings
Field work has taught me much more than simulation training ever could. Perhaps one day we can discuss whether the law allows for compassion.
Greeting
Patrols, guard duties, and werewolf defence drills. My duties at the Constabulary are all complete. What additional training remains?
Outside the Detective's Office
We've had a few cases come in lately. I'd like to hear your take on them, Detective.
Casual Chat
Chalky, Radar, sit! Good boys.
Riding: I
Perhaps I should learn how to fire from horseback when I get the time.
Riding: II
Road safety.
Riding: Speeding Up
Faster!
Riding: Sudden Stop
Hold!
Riding: Flying
Neither the Navy nor the Constabulary has adopted this technology... Perhaps designing aerial traffic systems is too difficult.
Lucky Find: I
In principle, I should turn it in to the Constabulary...
Lucky Find: II
By the way, I was once commended just for returning lost property...
Inspect
Observe carefully before making a judgement.
Expose
Deception will not succeed.
Casual Chat
Chalky... Stop eating things on the ground.
Battle
Battle Start: I
Your provocation is duly noted.
Battle Start: II
Clearly, there's been a violation here.
Tactical Assault: I
Step back!
Tactical Assault: II
Not under my watch!
Entering Battle
This is your final warning.
Skill
Force authorised!
Parry
Again!
Dodge
Too slow.
Wounded
Hmph. I'm almost impressed...
Exhausted
I am... not strong enough...
Ultimate: I
You asked for it!
Ultimate: II
Multiple charges!
Execute: I
You reap what you sow!
Execute: II
Final warning.
Victory: I
Hardly a worthy opponent. Back in the navy, I faced trials far more challenging.
Victory: II
Problems that can be fixed by fists aren't really problems at all.
Other
First Meeting
I'll give my utmost for this joint operation, but I must insist on procedural compliance and proper record-keeping. They're essential, Detective.
Preparation for Action: I
I will show no mercy.
Preparation for Action: II
An opportunity to acquire field combat experience.
Potential Growth
As a commanding officer, it is my duty to set an example for those who follow.
Potential Break
Thanks to your suggestion, I've changed to a lighter weapon. Admittedly, my technique still needs work, but I'm far more proficient than I was.
In Rain
It's pouring. The gangs usually hole up in their hideouts during weather like this. I say it's time we bag them all.
Nighttime
Back in the military academy, I took drills for tracking down targets in the dark. That's why I'm just as efficient at night.
Rainy Night
A stormy night... the sort of weather that breeds crime. We must act. Inaction is complicity.
At the River Constabulary
Several constables have been skiving on patrol lately. High time we restored some discipline to the force.
Hall of the Sentinel Knights
The Knights possess superior equipment and more comprehensive training protocols than the Constabulary... We have much catching up to do.
Cathedral of Illumination
Some seek forgiveness in churches after committing a crime. If they truly feel guilty, they should turn themselves in.
Potential Break Costs
Each Potential Break raises Rex's level cap to the level shown. Taking Rex through all 6 costs 134,400 Ounce plus Rectified Conductive Concentrate, Quick Electrified Core, Crude Metal-Blooded Claw, Intact Metal-Blooded Claw, Rare Metal-Blooded Claw and Heirloom Metal-Blooded Claw. Rex is Fulmen, so the Reactor Attribute material is Rectified Conductive Concentrate.
Rex Stats by Level
Key levels below. Drag the slider at the top of the page for any level from 1 to 80.
| Level | HP | ATK | DEF |
|---|---|---|---|
| Lv. 1 | 818 | 71 | 28 |
| Lv. 20 | 1,923 | 167 | 144 |
| Lv. 30 | 2,659 | 231 | 233 |
| Lv. 40 | 3,396 | 295 | 321 |
| Lv. 50 | 4,132 | 359 | 410 |
| Lv. 60 | 4,869 | 424 | 499 |
| Lv. 70 | 5,606 | 488 | 587 |
| Lv. 80 | 6,015 | 523 | 630 |
Stats, skills, Psyches and costs on this page: last checked . Values can change as the game updates.
Team Synergies
Fulmen resonance carry
Strengths
- Extremely fast attacker, which compounds a Resonance Effect that triggers per hit
- Parries are built into his abilities, so defence does not interrupt the loop
- The Ultimate refunds enough Rage to chain straight back into the rotation
Weaknesses
- Locked to Fulmen teams to get the resonance payoff
- The Volt Charge build-up asks you to complete the full loop before the best hit lands
Best partners
Grimm's Fulmen resistance debuff multiplies both his direct damage and the extra Resonance instances his Passive adds, and a Psyche raises his resonance further.
Lorin's fast, multi-hit Fulmen attacks feed the resonance meter and benefit from it, since the Resonance Effect pays out per hit.
Amplitude Coefficient is crit for Resonance Effects, so she scales the part of his kit that ordinary crit buffs do not touch.
Pro Tip: Check the team building guide for how the four slots, attribute sharing, and the Power budget fit together.
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Rex guides and lore
Everything on this site that covers Rex, from build breakdowns to the lore behind the design.

Silver Palace Rex Kit Reveal: Fulmen Resonance DPS Build
Rex's confirmed Silver Palace kit: Fulmen Resonance DPS, dual truncheon and nunchuck Composite Club, and a police-dog lightning ultimate.

Rex: Who Is He, Really?
An unlocked evidence room, a statute recited to a banker, a bribe he overheard. The case for Superintendent Rex, built from what he actually says.

Rex (Superintendent): Silver Palace Character Title Page
Silver Palace's Rex is a confirmed 5-star Fulmen Resonance DPS, Superintendent of the River Constabulary, with his full Composite Club kit.

River Constabulary: Silver Palace Faction Lore
The River Constabulary keeps the peace in Silvernia with almost no authority. Meet the Navy-founded, Crown-backed faction of Rex and Lorin.

Silver Palace Story Cast: Who's Who in the Beta
A character-by-character guide to Silver Palace's beta story: who Ashley really is, Lorin's Silver Fist secret, Grimm's faked death, and the full cast.












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